RTS: Paws of War

Real Time Strategy. School Project. 10 weeks – half speed.

6 Technical Artists, 7 Artists, 5 Programmers, 5 Level designers.

My contributions:

  • Cutmesh Tool. This was a tool for the level designers. The tool saved down the positions of different meshes vertexpoints and wrote them down in a .txt-document in order for the programmers to process the data and make navmeshes of it.
  • Get On The Ground Tool.
  • Rotation Tool.
  • Entity Name Randomizer Tool. A tool for assigning random names from specific categories to models by the click of a button.RandomEntityName