This tool was made to clean up the scene in Maya for our leveldesigners during our first game project, the space shooter, Cormorant. It has been used since then in our other projects as well so I have had time to iterate on it.
The tool has buttons for removing collision objects, spawnpoints,
triggers and cutmeshes. Typical things that the leveldesigners needed
to populate the scene with but which made it difficult to see what
they were doing when they were dressing levels with props etc.
There is also functionality for the user to type in the name of the
object(s) that he/she wants to toggle on and off.